Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-06-2009 , 09:14 PM
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Join Date: Jun 2009
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Transform Question

Is there a transform mode in Maya 7 that lets the user scale one side of the object while leaving the other side unchanged? I'm thinking about something like Photoshop's "Free Transform" tool that allows you to move bounding box nodes independantly from one another. I've looked through the help files but haven't been able to find anything. Any help would be appreciated.

Thanks
Glenn

# 2 15-06-2009 , 09:52 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I believe you can use a lattice to non-uniformly transform areas of your object. I don't remember the details about the operation unfortunately. If your object is relatively simple, you could just pull out the points, but I don't know exactly what effect you're trying to achieve.

Hopefully that helps a bit, and sorry for not being more specific.

# 3 16-06-2009 , 01:57 AM
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Join Date: Feb 2004
Posts: 2,988
Yes, take a look at Lattice, under the deformation panel. That should do what you want. You can add and/or remove divisions in the channel box.


Imagination is more important than knowledge.
# 4 16-06-2009 , 02:12 PM
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Join Date: Jun 2009
Posts: 2

Lattice

Thanks Guys,

I knew there had to be a way of doing this. I just didn't know the the tool was called Lattice.

Thanks Again,
Glenn G

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