Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-06-2009 , 05:36 PM
nick@koeppen.net's Avatar
Ironegg
Join Date: Aug 2007
Location: California, U.S.
Posts: 30

Real quick question . Vertex and edges.

Hey guys, simply question, no biggy. If i have multiple edges converging into one vertex, what tool, or operation do i use to separate them?

In my case i have six, i inserted an isoparm then realized, once it was pretty late in the game, that it wasnt really what i wanted. Im not trying to delete it, but it just seems like a pretty quick thing- to separate three from three.

If snapshot would help lemme know.
Thanks guys!

# 2 29-06-2009 , 10:49 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Isoparms and vertices? Whaa? What are you using NURBS or polys? If you're using polys, you can use the chamfer vertex operation, that's probably what you're after. :p


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# 3 29-06-2009 , 10:54 PM
nick@koeppen.net's Avatar
Ironegg
Join Date: Aug 2007
Location: California, U.S.
Posts: 30
oh crap! yeah sorry my bad, i meant that i had used the split polygon tool. Yeah i was just in nurbs and then converted to polys. But yeah chamfer was was one.

Thanks so much.

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