Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-06-2009 , 05:36 PM
nick@koeppen.net's Avatar
Ironegg
Join Date: Aug 2007
Location: California, U.S.
Posts: 30

Real quick question . Vertex and edges.

Hey guys, simply question, no biggy. If i have multiple edges converging into one vertex, what tool, or operation do i use to separate them?

In my case i have six, i inserted an isoparm then realized, once it was pretty late in the game, that it wasnt really what i wanted. Im not trying to delete it, but it just seems like a pretty quick thing- to separate three from three.

If snapshot would help lemme know.
Thanks guys!

# 2 29-06-2009 , 10:49 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Isoparms and vertices? Whaa? What are you using NURBS or polys? If you're using polys, you can use the chamfer vertex operation, that's probably what you're after. :p


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# 3 29-06-2009 , 10:54 PM
nick@koeppen.net's Avatar
Ironegg
Join Date: Aug 2007
Location: California, U.S.
Posts: 30
oh crap! yeah sorry my bad, i meant that i had used the split polygon tool. Yeah i was just in nurbs and then converted to polys. But yeah chamfer was was one.

Thanks so much.

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