This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Fiddled around with texturing a bit....
Tomorrow i will try to finalize the model, i think i will try to do his robes with fluids or at least in tandum with fluids to get the smoke effect
And steve it is a zproject just to see if the proportions are okay and you are absolutely right nostrils and mouth are still a tad off, but as an excuse i didn't see it that clearly anymore after a certain amount of time of sculpting and fiddling with shape and form
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