Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-08-2009 , 09:00 AM
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render problem?

could someone please advise, when i went to render a scene out in maya just for a colour test the render scene showed my models colour broken up as seen in the image below.

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# 2 14-08-2009 , 11:19 AM
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is it onlycolor or a texture, if it is a texture take a look at your uv's, if the uv's are okay try fiddling with lowering the filtersize of the texture to .1 that always does the trick for me(it's under effects of the file node btw)

# 3 14-08-2009 , 04:22 PM
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Or you may have duplicate geometry at the same coordinates, lol I remember a long time ago I was freaking out about it and the solution was that simple.


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# 4 14-08-2009 , 04:42 PM
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Originally posted by GecT
Or you may have duplicate geometry at the same coordinates, lol I remember a long time ago I was freaking out about it and the solution was that simple.

yeah, thats usually the problem when it happens to me

Nice model btw user added image

# 5 14-08-2009 , 07:50 PM
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Originally posted by GecT
Or you may have duplicate geometry at the same coordinates, lol I remember a long time ago I was freaking out about it and the solution was that simple.

As a newbie I have no idea in regards to U.V.s never ventured there yet. GecT what did you mean when i need to duplicate geometry to the same coordinates??

Thnaks guys as well, dont know how I would move out of the new nebie stage withouts you alluser added image

# 6 14-08-2009 , 07:56 PM
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No no, you don't need to do that. What I was saying is that I think you accidentally made a copy of your model and it's sitting in the exact same position as the original and that's why it's looking so weird, you have two of the same models on top of each other.


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