Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 106 11-10-2008 , 04:28 AM
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Managed to do some more work on the shaders. Big thanks to Jay for the advice for the tongue shader.

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# 107 11-10-2008 , 04:46 AM
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I can't really see the tongue in that shot :x


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# 108 11-10-2008 , 05:52 AM
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hey leon - this is looking mad - nice job mate! user added image

and i liked the animation too - well done.

# 109 11-10-2008 , 06:24 AM
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Originally posted by GecT
I can't really see the tongue in that shot :x

Yup. Cant see any difference really


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# 110 13-10-2009 , 12:14 PM
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As with the Batman stuff I am trying to set up scenes and get some decent renders of work for my portfolio. Have set up this scene for Venom although I am hoping to get a test going with realflow. Not sure if it will work but have been watching some vids and am hopeing that is I run a simulation I can get the sewage to be dripping from his body and the walls. Will also try to add some rubbish around the place to give it more of a sewer feel and maybe have a rat running up side.

Any thought or suggestions are appreciated.

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# 111 14-10-2009 , 06:28 AM
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First off your work looks great! I love the texturing job on venom.

The only thing I see is that it seems like the light source behind Venom should be stronger than the one in front of him. It looks like he's transiting from a bright area to a darker one (foward). Maybe add in a stronger source of light (not real lights per se but overhead lights or something) from the front or play with the lights lighting Venom to give him a dimmer front and more of a backlit look.

anyway Keep up the great work it looks awesome!

Cheers!


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