This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
As with the Batman stuff I am trying to set up scenes and get some decent renders of work for my portfolio. Have set up this scene for Venom although I am hoping to get a test going with realflow. Not sure if it will work but have been watching some vids and am hopeing that is I run a simulation I can get the sewage to be dripping from his body and the walls. Will also try to add some rubbish around the place to give it more of a sewer feel and maybe have a rat running up side.
First off your work looks great! I love the texturing job on venom.
The only thing I see is that it seems like the light source behind Venom should be stronger than the one in front of him. It looks like he's transiting from a bright area to a darker one (foward). Maybe add in a stronger source of light (not real lights per se but overhead lights or something) from the front or play with the lights lighting Venom to give him a dimmer front and more of a backlit look.
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