Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm not using Maya 2010 but I can't imagine it changed that much since 2009.
If you're not in the Hypershade its just a simple matter of popping open the attribute editor for the shader and selecting the ramp tab and telling Maya to show the input for the ramp, which is place2DTexture.
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