Will look into merging vertices, but since I am working from a simple cube with a few divisions it seem funky that it should be unmerged from the start....Originally posted by urutum
Before u extrude. make sure your vertices are merged. u want to make sure your geometry is solid before u extrude to avoid unwanted results. Always have "keep faces together" checked when extruding... Im prety sure that maybe ur vertices are separated which u can go and merge them then grab your faces or edges and extrude them with keep faces together checked. Patience is the key my friend.
Tried it, a funny thing is that there is also a "keep faces together" option in the top of the mesh menu. And that option does not seem connected with the attribute for the extrude i the attribute editor.Originally posted by Joopson
Thats strange, it looks a lot like the keep-faces-together option.
You are sure it doesn't work?
You are extruding and then choosing "keep faces together" in the attributes editor, correct?
Should work... no Idea besides that.
Ok, it seems like extrude doesn't work good in negative. Well, yes in a cube like scenario like this one raising the rest is clever. But I only used the cube as an example to figure out why I could not do it in a boat model I am trying to do. Right now I am considering to do using a boolean and excavate a cube from the whole instead. Is that a standard approach?Originally posted by Chirone
it's probably better to have selected the other faces on the top of that cube you have and extrude those up for that particular thing you're doing
less fiddling around after the extrusion
Perfect solution!Originally posted by GecT
The extra inner face is a result of not having "keep faces together" checked on indeed. The faces at the side had nothing to do with the extrude so they'll still be sitting there. In this case, instead of extruding inwards and then have to end up deleting and cleaning up faces, I think it would be best to invert your selection and extrude those up.
It works for this cube, but it will not work on a model of a say a boat, then you will have to raise teh rest of the boat with rail, deck, steering, seats and the whole lot...Originally posted by urutum
Perfect solution!