I am doing some MR testing for a scene. Basicaly, its a wall (poly) with a hole in it. I use a spot light which is outside the room to light the interior.
As you can sell on the picture below, I somewhat have x-ray vision since I can see the thickness of the wall. How can I fix this?
I have tried in maya software renderer and the problem isnt present. But I have to use MR since I need Global illumination and the window will be filled with a stainnedglass.
Here is an exemple of what the render SHOULD look like. The black part that I removed from the first picture is the interior of the window and should not be visible from that angle. Its only visible because the wall is transparent.
I checked the shaders and everything is fine, its a basic lambert.
Also, notice the object I pointed with the red arrow. Its outside the room but we can see it thru the wall.
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