Yes, but the idea being that If i can break the whole image into smaller chunks it might enable me to put more in...Originally posted by legendofzombi
wouldnt changing the focal length of the camera and the fov of the camera that you're rendering in accomplish the same thing?
You're basically just wanting the rendered area to be larger right?.. more, image without zooming in or out?...
g-man
Originally posted by stwert
It sounds like he wants to create tiled cameras... like each camera captures exactly a quadrant of the final image, correct?
Not sure how to execute that... you could try creating a simple box in front of each camera that would frame the view (camera parented to the box), then use the align tool to snap the boxes to each other. That seems a clumsy solution, but might get you somewhere.
Christmas in Antarctica would be the warmest part of the year, right Chirone? :pOriginally posted by legendofzombi
Now, high poly and object count, will make a render slower then molasses on Christmas in Antarctica..
Originally posted by hammer.horror
render passes are great but you will have to have an understanding of compositing to get the most of them.