Still moving after key selections markers have been placed
I wonder if someone could help. I am animating my character in Maya 2008. There is a part where he throws a glowing orb and it bounces back at him and he ducks. Im having some problems with when I have a pose set up say him ducking on frame 250 and I go 10 frames over (260), select the back 1 joint that I want to use (one of my joints that I named), than select the positions in the channel box (rotate x, y, etc) than right click it and select key selected so that the he dosent move at all, than go to frame 267 adjust rotate y so that he begins to move upward between the frames 260 to 267 and key select it. That works fine but when I go back to say frame 235 to 250 he is moving in a weird way in between the frames on the rotate y even though starting on frame 250 his rotation is -69 and it is -69 on frame 260 in between those he will move and go back even though I key selected that he wouldnt move. It also messes up my poses on say frames 230 to 250 now as well. But only in between the poses, he goes back to the original at each key selection marker.
Is there a way to get it to where he just stays put? Im not sure why its doing this or what Im doing wrong?:headbang: