Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
the scale tool appears upside down when I select some faces, for other faces it appears like it normally does?
why is this happening? can anyone explain please?
As I have said before you are scaling in local space :
-1- Press r to activate scale
-2-press and hold R, then while holding R, LMB in the viewport
-3-A hotbox like thing appaers
-4-Go to select and then select global
If this doesn't work, freeze the transformations:
Modify-->freeze transformations
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