Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-05-2010 , 05:13 AM
Subscriber
Join Date: Apr 2008
Location: NY
Posts: 61

Animation work flow

I guess this might be a highly subjective, but I'm wondering what is the most common work flow with dealing with character animation with Maya.

Do most people strictly animate in Maya, or use something like MotionBuilder for animating then import back in.

It seems like MB might be a much more efficient tool but perhaps not. I guess my real question would be asking if MB would be worth looking into obtaining or is it used more of as a crutch?


Would love to hear some opinions from this great community. Thanks.

# 2 26-05-2010 , 05:54 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I haven't personally used motionbuilder, but from what I've heard, it's used for a lot of motion capture stuff, so maybe not as much for keyframe animation, I don't know. If you wanted to do it all in Maya, I'm sure that would be a widely accepted workflow.

# 3 05-06-2010 , 06:06 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Hi jj.

In all the animation studio's I've worked in, we have always done all our animation in Maya. Motion Builder is an awesome tool, and some studios use it, but I think mainly Maya is used for animation and Motion Builder, more for previs and motion capture.


Imagination is more important than knowledge.
# 4 10-06-2010 , 04:29 AM
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Join Date: Apr 2008
Location: NY
Posts: 61
good stuff as always thanks guys!

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