Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 26-06-2010 , 04:28 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I haven't read that book. And those tuts are pretty good, he goes into talking about the "why" of linear lighting, which is quite crucial to realistic lighting.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 17 30-06-2010 , 11:59 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
I should have the book within a couple of weeks or so.

I think my lighting tends to go more to the cartoony/dramatic side of things, as opposed to the realism, but Im still interested to learn about that gamma stuff and linear lighting. Hoping I can pick up some tips on other mr nodes that I have never really used until now. Used the sampler info node for the first ever time today user added image

Done some good stuff this week on the course, been looking at different materials, improving specularity, glass shading, and some different techniques and cheats for all things related. Looked at the Bokeh effect also, and had a quick go at the parti-volume shader, damn that things tempermental!

Not all covered in this pic, but this is one of the scenes we've been given to test out some of this stuff on.

Attached Thumbnails
# 18 01-07-2010 , 08:37 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Looking nice Ben.

Whats the course that you are on?


"No pressure, no diamonds" Thomas Carlyle
# 19 01-07-2010 , 09:07 AM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Hi Steve. Thankyou. I'm not quite finished with it yet, am planning some more work today, but, yeah, am pleased with it so far.

The course I am doing is the 8 week CG Society workshop 'Lighting and Rendering in Maya', with Jeremy Birn.

# 20 01-07-2010 , 04:51 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Oooo nice! But whats the big glass ball about? You just like the refractions don't you lol :p Only crit is the glass shader, it has no fresnel reflections.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 21 01-07-2010 , 05:06 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Ha ha. Yyyeeep! Ha ha.

I might still do something with it, it was a material test really.might transfer the shader onto the other glass objects.

The fresnel effect is working on that, no? (The irrational floating ball)

# 22 01-07-2010 , 10:53 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi Ben
Looking good...............dave




Avatar Challenge Winner 2010
# 23 02-07-2010 , 12:41 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522

Originally posted by ben hobden
Ha ha. Yyyeeep! Ha ha.

I might still do something with it, it was a material test really.might transfer the shader onto the other glass objects.

The fresnel effect is working on that, no? (The irrational floating ball)

I knew it! lol

Its difficult to tell on the sphere but the bottle to the right (most obvious) doesn't appear to have it.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads