This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Maya is telling you to assign a texture so you can paint on it. There are attributes to do this under the paint tools ae, it says save texture etc and will ask for a file type and so on. The texture is then stored in your Maya project folder under 3dpaint textures
@jay: i have tried this tool before for covering the seams on a model using clone tool before and it worked fine. i am aware of the points that u have mentioned and i have tried those already but like what gster says the uvs should be in 0 to 1 plane.
The uvs for the model which i have mentioned above was in 0 to 1 plane so thats why it worked.
but this time i have modelled a human character with clothes and other acessories on. I uv mapped the head, body, clothes and shoes in seperate uv planes. This i did so that i get a better resolution for the head and body. Even when u save the polygon snapshots u have an option of defining the range area.
another thing that i want to add is that the textures are getting placed properly for the head, body, clothes etc.. Its just the 3d paint tool.
for the body and a head i used a common shader but for all the clothes i have used a common shader since the uvs for all clothes are arranged in one uv range.
after ur reply i tried assigning a seperate shader for just one piece of clothing but its still the same, still not working.
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