This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
It's been a while, but thats because I landed a job and haven't had much time for anything else,
anyway, the project im working on for work requires a nextgen game model, e.g ps3 xbox 360,
i've done all the modelling and everything, and almost finished the textures, i just have to sort out the seams and i'm done,
i'm using bodypaint to fix the seams, and it worked out just fine, however, Bodypaint seems to have an inverted controle scheme,
in that rotating left moves the model right and vise versa,
can anyone tell me if there is a way to change this so it works the same way it does in maya, everything else works fine, i't just the odd inverted thing that i find annoying,
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