Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-10-2010 , 12:16 PM
Registered User
Join Date: Nov 2008
Posts: 4

Making the underside of a mushroom

Hi,
i have a bit of a problem making the underside of a mushroom. It has holes like the picture and i cant come up with a smart solution. I have thought of making pipes and duplicate, but I dont think it will have the desired effect.

user added image

Any ideas will be helpful.

Thanks in advance / Ankh

# 2 06-10-2010 , 12:25 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
how close will it be to camera?

if not very close, then use a texture... it looks doesn't even look like they are proper holes in the photo. i wouldn't model them.

# 3 06-10-2010 , 12:29 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Yeah seriously, that would be some pretty dense geo for no good reason. As Hammer said, they look like indentations rather than actual holes. I second the texture suggestion.


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# 4 06-10-2010 , 12:43 PM
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Join Date: Nov 2008
Posts: 4
ok, thank you for your replies appreciate it!

# 5 11-10-2010 , 10:27 AM
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Join Date: Dec 2009
Location: Netherlands
Posts: 78
I am no expert but maybe a bumpmap?

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