This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Good evening everyone! The mushroom season is now over here in Finland. The first snow came and all of the mushrooms are now dead. I wanted to honour all the great moments mushrooms have given to me trough photography these last months by making one in Maya. I wanted to create a special mushroom, by making it a hybrid of a robot and a normal mushroom. I didn't manage to find any robot mushroom -works by anyone, so the only reference I had was in my head. An idea so crazy it just had to be done.
I used a very old photo of mine as LDR reflection (sphere) to the mushroom, thus give it some interesting details and illumination. Final render done with Mental Ray + LDR + Final Gather + Depth of Field. Finishing touch with gradients done in Photoshop. I'm going to make a better surrounding/atmosphere to the scene in the future. That's where I would like your input. I'm a real newbie at Maya so I don't know much about fluids or particles. How could I make a scene like this more interesting and more fun to look at.
Please keep in mind that this is my second ever 3D-work, so please be gentle with your criticism. I have been using Maya for about a month now. And this is the first work I feel good about, hehe.
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