This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
so I need to know something easy - I want to cut a circular hole in the side for the arms, and booleans aren't working and are too messy anyway. What's the best way to go about this?
anyone reading this should check out the vray for maya beta - full version is coming out soon and only limitations for beta are watermark and render size. maybe scene size too. its amazing, compared to the :headbang: that is mr in maya. our studio fortunately got access to the unlocked version
Whoa, this is looking really good. Looks like a VERY realistic toy.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."
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