Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-11-2010 , 03:58 PM
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Join Date: Oct 2010
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best approach..?

I'm having to model a car as a class assignment. i'm doing ok generally, but i'm wondering what the easiest approach is for the arches. I've boolean-ed them out and cleaned up best I can, but i get the feeling i'm going to get in a bit of mess.
is there a best approach for a rookie?

heres what i've done so far...


Last edited by se7enhedd; 06-04-2012 at 10:18 AM.
# 2 25-11-2010 , 04:45 PM
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Join Date: Aug 2009
Location: England
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You need to clean up the mesh more, snap vert and merge from the car body to the created boolean verts not the other way round if after this there are still some vert on boolean add edge create loop to connect them...........dave




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