Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-01-2008 , 01:01 PM
mr pix.'s Avatar
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How would you approach creating blendshapes for eyelids?

I have these eyelids for my character tat, are, unfortunately attached to the skin as apposed to being seperate geometry. Which means i can't just 'rotate them'.

For realism i have to create blendshapes.

How should i go about doing this,.....using joints, pulling verts, soft mod?


Any ideas.

I love simplymaya!

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# 2 27-01-2008 , 01:20 PM
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"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123; 27-01-2008 at 01:24 PM.
# 3 27-01-2008 , 01:37 PM
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thats a nice tutorial thanx gster1 By the way the shoulders are the same, camera just gave a decieving image thats all. You had me worried for a second. lol

Thanx again dude

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