Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-12-2010 , 03:38 PM
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Join Date: Dec 2010
Posts: 1

Importing illustrator design into Maya

I have been able to import in the illustrator document by going to Create > Adobe illustrator Object - this allowed me to import the document in but I don't seem to be able to work with the 3D image it has created. How do I select this object and start working on it.

Is this the best way to bring in illustrator design in? Any help would be greatly appreciated.

Regards
Jack

# 2 04-01-2011 , 11:19 PM
n88tr's Avatar
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Join Date: Jul 2009
Location: Netherlands
Posts: 188
wait, u created a 3d object in Ill, or just something with the effects of being a 3d object?
I'm confused here and what it has to do with maya.


"Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety." -- Benjamin Franklin
# 3 05-01-2011 , 01:09 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
I have never used this but just tried a simple circle...it came in with a gazillion curves. It depends on how you import by the look...I imported as curves...then select object mode>control vertex and off you go. It wouldnt import bevelled?? can I ask what and why you are importing the AI file mate??? wouldnt it be just as easy to model in Maya? Im curious......

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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