This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey everyone... new to modeling here! Doing a tutorial on a game character where Tris would be no problem, however I plan to use ZBrush for most of my work so I want to learn how to keep things clean and fix issues like this.
Is there a way to get quads in here without running a split all the way through the arm for each tri to quad it all out? Also is there any place that has plenty of issues like this where you could go and see how other people fixed Tri problems so you can get ideas?
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