Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-05-2011 , 04:36 AM
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Join Date: Apr 2011
Posts: 7

Eyes will not stick with head when head is moved??

I have managed to create a head and eyes for a character which I smooth bind by selecting both eyes and head and then apply smooth bind.

I have drawn circles to which the eyes are aim constraint with the circle. eyes_aimconstraint

It works great, the eyes follow the circle.

I draw another circle and orient constraint the head so that it can tilt forward and backwards. tilt_head_orientconstraint

Now when I tilt the head, the eyes go out of the socket and does not follow the head.

I decide to draw another 2 circle for the eyes just for positioning and point constraint the circles to the eyes and make it a child of the tilt_head_orientconstraint.

It almost works, but it still goes out of the head.

What is the correct approach to this? I have watched tutorials and all they teach is how to make the eyes follow the circle constraint.

# 2 21-05-2011 , 08:00 PM
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Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
is everything parented correctly?

# 3 21-05-2011 , 11:24 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Personally I would parent the eyes to the head joint instead. But thats a personal preference

Jay

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