Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-06-2011 , 05:08 PM
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Join Date: Jun 2011
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Need guidance on smoothing

Hey guys,
I am just starting a new animation studio as a campus venture. My first project is to model the entire college campus tat comes to around 9-10 buildings(around 2 acres). I am just finding the trouble on how to start the model. I did some architecture in 3ds max, in tat i did not smooth the model(meshsmooth to be exact). My instructor told me not to then. I did one more house model in maya which had some fine smooth edges so my instructor told to smooth the model. So i went on adding edges so tat when smoothed the model will hold together and the rendering would be quite good. Now i have a choice to make whether or not to smooth the model(i.e, campus model). If i do smooth the model, the number of faces would be really large and my pc does not support. So i need some guidence on how to start ??

# 2 24-06-2011 , 05:56 PM
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Join Date: Aug 2009
Location: England
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Don't smooth, use the bevel tool with soften edge when you want a rounded edge, also make each building in there own layer so you can hide it when not in shot..........dave




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# 3 24-06-2011 , 06:37 PM
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Thanks for your suggestion. Will do it :-) .. I thought of doing the buildings separately and importing everything at render time .. That is a good option right ??

# 4 24-06-2011 , 09:54 PM
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Location: England
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I would do as I suggested in 1 scene but different layers, if you do it like you say when you do a animation you will have to stop the render when you need another building or write a script to do that........dave




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# 5 25-06-2011 , 05:29 AM
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Yeah will try to do as u suggested ...

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