This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Ben yes it is from that book. I didn't know where else to put it ... oops!
I'm at the point before the mirror the skeleton where I need to orient the joints properly on their axises. All the book shows is a picture.
For example in the book it shows all the spine joints with the "Z" on the right side of the spinal column...and you can see in my screenshot the lower 3 spine joints, the Z axis is on the left. I dont know how to orient the joints properly. The book isnt clear on this.
First up, I should say that I havn't covered animation in Maya too much. If you post up your troubles with these rigging and animation chapters in the animation part of the forum, there will be folks there who can help. Perhaps even a search for 'joint orientation', as I'm sure similar questions have been asked in the past.
With that said...joint orientation, the several times that Ive come across it, I find awkward too. To change the orientation of the joints, go into component mode...(see screenshot). When in component mode, click the question mark filter (number 2) and you should see the local axes of the joints. You can then use the rotate tool to manually change the orientation. In the 'Skeleton' menu of the animation menuset theres a reorient joint tool also...if you click the dialogue box option on the end, you can select your settings, and then reorient the joint that way too.
no worries. im following the same rig at the moment in my 'rigging the demon guy thread'. finished the rig just now. will try binding it over the next couple of days.
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