Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-08-2011 , 03:46 PM
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maya 2012

Got maya 2012 for a couple of months and when I render a scene it sometimes uses all my 12 threads or just one but when i render the same scene in 2008 it utilises all my threads, does anyone have the same issues

# 2 23-08-2011 , 03:56 PM
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Hmm?? It uses all of your 12 threads, but sometimes doesn't?


Imagination is more important than knowledge.
# 3 23-08-2011 , 04:20 PM
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yup its really frustrating I've tried to reinstall but nothing its still acting a full

# 4 24-08-2011 , 11:15 AM
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anyone else having trouble with this ,I swear before I update again.............

# 5 24-08-2011 , 05:43 PM
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The only reason why it would drop to 1 thread, would be because the current rendering stage wasn't (or can't) be run in parallel. This should only happen for a short bit of rendering time, not the whole thing.

Are you running an i7? I've heard that they can drop to one core for no reason.


Imagination is more important than knowledge.
# 6 24-08-2011 , 09:46 PM
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I have an I7 990 , The same scene utilizes all my threads in maya 2008 ,
I spent the whole evening re saving my files as ascii files . Whats also weird is that when 2012 does render the my project on all threads it takes allmost double the time it would in 2008 .....
I have tested this on four projects and it seems 2012 is abit slower on my pc

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