Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 25-08-2011 , 11:56 AM
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Join Date: May 2011
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You used the new technology and it is good for this.

# 17 27-08-2011 , 10:26 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
Interesting stuff...I use a Survey package for road design and import the DXF into Maya...though it does hate metres...nice one on the texture thing Jay. Although I use civilcad the process is the same I think. The only difference is I can input real world data (ie horizontal and vertical curves) to represent a real road with real crossfall etc etc...the create left and right offsets that represent the edge of the road...then I can create a DTM of this and I have my road. Only tried it once in Maya...let us see how you do mate and I might try myself...

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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