When you perform a smooth operation, it uses something called the Catmull-Clark algorithm.
Ha, Copierthe algorithm used when smoothing is called Catmull-Clark.
Haha, yes. sorry just so it doesn't look like i'm "parroting" what you were saying, i should clarify.Ha, Copier
and then you postedif you have a triangle on your mesh and then smooth, the triangle becomes a quad.
which is what i said, but with some extra information and bigger words.When you perform a smooth operation, it uses something called the Catmull-Clark algorithm. This algorithm will always result in quadrilateral faces.