Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 17-03-2011 , 05:03 PM
Registered User
Join Date: Mar 2011
Posts: 1

After I finished the blend shape,there is a serious problem on UV

I finished the model then i did the blend shape (facial animtion).
After this two step i work on UV mapping,
user added image

When i play the time line, problems happend...
user added image
All the texture is a mess...

Does anybody know how to fix this problem?
I do not want to redo the facial animation again and i want the UV do not in a mess anymore.

I have tired to open the input and output connections in Hyypergraph Hierachy,
i suppose it can let me delete the history individually,
i deleted the history of editing on UV,
the UV is still a mess.

Hopefully you can give me a hand.
Cheers!

# 2 17-03-2011 , 06:29 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
did you UV after rigging and animaion?

you could use a texture reference object.

# 3 15-10-2011 , 03:27 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Youve done something wrong, as the blendshape isnt reliant on the uv. Only vert position which is what they work from.

Also your UVs arent in a 0-1 space so you are going to have texture trouble too.

How did you set the blend shape up in the first place??

Jay

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