This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Thanks for the comments guys... Yep, sorry about not showing the Suspension deflect in the first animation. I really need to do another camera track, that shows the suspension working, you can't really tell in this one. I did some more timing work on this, this is the final camera shot. I am not going off of any references, so I apologize if the animation is a little off. Thanks again guys,
Brian Ellebracht
Thanks for the reply. THe car is set up like a character, kind of like a quadraped. ANd I Used SDK to Deform the Springs and such... SO each wheel is indiviually animated on the Y axis, they are parented to bones, and everything is parented to a locator that is animated along a path. I have rigged it so that you get the proper rotation point of the wheel, so that it doesn't just go up in down, but also pivots side to side, depending on how close to the wheel well it is. Thanks,
Brian
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