Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-01-2012 , 04:32 PM
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Join Date: Mar 2011
Posts: 29

Explain me the inches,mm,cm etc, for modeling

I don't think that i write the right topic, but let me ask more in depth.

Why some guys in tutorials i've seen, before they import image plane sin maya, they set up the photoshop file in inches, and then they set up maya grid in inches, and import it in Maya? Why? I mostly seen this in hard surface modeling, vehicle, pistols, guns etc. And for character they put Cm for it?

# 2 02-01-2012 , 04:54 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
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It doesn't matter which units you use ..i suspect it depends on where the tutorial creator is from since the US use inches and are not used to the metric system and Europe mostly use metric.
As long as you are comfortable using the units you can use either but of course make sure if you measure your images in one unit then use the same in Maya.




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# 3 06-01-2012 , 04:37 AM
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Join Date: Feb 2004
Posts: 2,988
Use what you're comfortable with, but be consistent. In a production environment, not being consistent with the rest of the team can cause big problems; as some objects might be larger than others, when dealing with rigs (as you don't want to scale them) and shader/lighting setups.


Imagination is more important than knowledge.
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