Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-04-2005 , 09:30 AM
Registered User
Join Date: Feb 2005
Posts: 15

can anyone explain me about LOCAL ROTATION AXIS?

i know just the X axis must be along the bone ..but how about the other 2 axis(y and Z) what direction should they're pointing to..???

please anyone

# 2 01-04-2005 , 02:59 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
I think Y should be up and Z should be forward in relation to the object



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon; 01-04-2005 at 03:07 PM.
# 3 01-04-2005 , 10:17 PM
Registered User
Join Date: Feb 2005
Posts: 15
thank you for your answer but i'm not quiet understand ... let say ..if i orient the joint iat the arm ... what direction should y and z go ... and does it have to be the same for both arm ..

# 4 01-04-2005 , 10:34 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
If you're orienting "X" to be along the bone, "Y" as up would be the same, but since the rig would be inverted to the other side the "Z" would have to reverse in order to still face forward on the model... anyone else have more/better input?



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads