This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
thank you for your answer but i'm not quiet understand ... let say ..if i orient the joint iat the arm ... what direction should y and z go ... and does it have to be the same for both arm ..
If you're orienting "X" to be along the bone, "Y" as up would be the same, but since the rig would be inverted to the other side the "Z" would have to reverse in order to still face forward on the model... anyone else have more/better input?
AIM: mhcannonDMC
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