Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 08-01-2012 , 07:20 PM
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I'll remember that NextDesign user added image Thanks for the advise.

# 17 08-01-2012 , 08:20 PM
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Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah High Quality is to show off realtime normal maps. The amount of texture artists Ive told off because of this!! People do it because they like the shadowing effect too. If you want this then throw a light in the scene with depth map shads on. It will look pixelated tho.

Both a waste of time at the end of the day

Jay

# 18 08-01-2012 , 10:03 PM
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Join Date: Feb 2004
Posts: 2,988

Yeah High Quality is to show off realtime normal maps. The amount of texture artists Ive told off because of this!! People do it because they like the shadowing effect too. If you want this then throw a light in the scene with depth map shads on. It will look pixelated tho.

Both a waste of time at the end of the day

Jay

Plus there's now Viewport 2.0 user added image


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