This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
My mostly default maya 2012 has MayaCharacterization, mayaHIK, OpenEXRLoader loaded. Add mayatomr and objExport and you should be good. I doubt you would need the first three though, do as dave says. Don't even know what MayaCharacterization is.
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