Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-12-2011 , 02:13 PM
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Join Date: Aug 2007
Posts: 5

Motion Trail flips skelleton

Hi,

hope someone could help me. I create a spline IK for the spine and enable "Advanced Twist Controls" with Object Rotation Up (Start/End).
By animating my character i want to create a motion trail for my wrist and then my skelleton flips weired. I wondered whats happend, tried MT for the feet and it works, tried it for the head, skelleton flips weired. I figured out, that the skelleton flips every time i create a MT for something thats in hierarchy under the spine (e.g. arms, neck, head) and it only flips if i have enabled Advanced Twist Controls and rotate the spine. It doesnt matter which world up type i use, only if i use relative as world up type i can create a MT which not flips the skelleton, but with relative the twist for the spine dont work.

I tried also to parent or constrain a locator to the wrist and get my motion trail from it, but the skelleton flips again.

I really have no idea whats the matter, i dont understand how a Motion Trail could flip my skelleton, there must a thing i overlooked.

Anyone know that problem or have an idea whats the matter?

Here arme some pictures

user added image
spline ik

user added image
rotate spine

user added image
skelleton flips


Last edited by Anouvee; 31-12-2011 at 03:01 PM.
# 2 14-01-2012 , 07:06 PM
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Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
I have problems with motion trails flipping, u say tho that ur other MTs do not flip.

If that's true. Duplicate one that works, and then edit the MT for the spline as u want.

But it could e with the orient of ur spine Ik?

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