Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-01-2012 , 02:33 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095

mip_motion_vector - AA fix ??

Again trying to create a motionVector file for post prod. Used to do it with the lm2DMV_v2 shader and maya 8.5 in the past. right now I am running win7 64bit Maya2011 and this shader keeps crashing maya.

so I decided to use the mip_motion_vector. but for some funny reason I can´t figure out how to anti alias the rendering. no matter if transparent background or back plane - each object has jaggy borders. seems as if there doesn´t happen AA at all.

plz help!
and thx in advance!


Edit:
settings used:
no FG/GI
openEXR
framebuffer 4x32bit
premultiply ON and OFF
AA: 4/4

Attached Thumbnails

everything starts and ends in the right place at the right time.

Last edited by Falott; 16-01-2012 at 02:40 PM.
# 2 16-01-2012 , 06:53 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
what are you comping in? I'm pretty sure you don't need it to match the anti-aliasing. but, if you gamma up the alpha of your beauty render, it should pixel match this render.

# 3 17-01-2012 , 05:56 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
thx, I just realized that the AA shouldn´t be a problem since the whole rendered area covers the beautypass with +1 pixel over its border. excuse my poop english user added image


everything starts and ends in the right place at the right time.
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