mip_motion_vector - AA fix ??
Again trying to create a motionVector file for post prod. Used to do it with the lm2DMV_v2 shader and maya 8.5 in the past. right now I am running win7 64bit Maya2011 and this shader keeps crashing maya.
so I decided to use the mip_motion_vector. but for some funny reason I can´t figure out how to anti alias the rendering. no matter if transparent background or back plane - each object has jaggy borders. seems as if there doesn´t happen AA at all.
plz help!
and thx in advance!
Edit:
settings used:
no FG/GI
openEXR
framebuffer 4x32bit
premultiply ON and OFF
AA: 4/4
everything starts and ends in the right place at the right time.
Last edited by Falott; 16-01-2012 at 02:40 PM.