Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-01-2012 , 09:46 PM
Acid44
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Work Time

Is there any way to find out how long you've worked on a file for, or do you have to keep track of that yourself?

EDIT: Just figured out that I can just look at the number of autosaves and the interval between them to work it out... So that works, but is there any other way?

# 2 19-01-2012 , 12:30 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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I think most people use external time managers. Just a guess.

# 3 19-01-2012 , 12:46 AM
Acid44
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That's what I thought, was just hoping to be able to figure out how many hours I've put in to my current project/past projects

# 4 19-01-2012 , 01:33 AM
bullet1968's Avatar
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Interesting question....apart from looking at your autosaved files and when you modified them...dont know if you can?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 19-01-2012 , 01:35 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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Number of polys / 20 + square-root of texture pixels. Should do the trick.

# 6 19-01-2012 , 02:14 AM
bullet1968's Avatar
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bahahahahahahahahahahaha


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 7 21-01-2012 , 04:49 PM
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Join Date: Sep 2011
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It would be nice if there was a plug-in that counts the left and right clicks > "Wow man you made this in 3 clicks amazing..." user added imageuser added image

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