I've found how to set the polygon selection (back face culling) so that when you select faces you aren't selecting unseen faces elsewhere (seriously, why would you want this?). But what about vertices and edges, is there a way to set them so you only select the ones you see and not others on the reverse side of the object?.
Yes, it's backface culling . It works on all components. There's a "camera based selection" checkbox at the top of the selection/transformation tool options that does the same thing regardless if you're in component mode or not so I just wrote a script based on that. You can assign a custom key or put it in a shelf or whatever.
Code:
int $state = `selectPref -q -useDepth`;
string $message = "Camera based selection is ";
if ($state == 0){
selectPref -useDepth 1;
headsUpMessage ($message + "on");
}
else
{
selectPref -useDepth 0;
headsUpMessage ($message + "off");
}
I'm using 2008, It doesn't seem to have that input. So how can you select points with such a limitation. Any other way? Would that script work in Maya 2008 do you think?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off