Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 26-01-2012 , 09:51 AM
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Setting up image planes in Photoshop and Maya

I will try to explain, as simple as possible, so you can understand and give me a good advice.

I found some blueprints from cars, tanks and helicopters. So I but them in Photoshop, then i crop each of them to get all four sides in different layers. Then I save them,but, when i try to import in Maya, some of the images are way to bigger, and not line up. And when i try to model something, i am losing up myself, because i don't know why my images are not line up, and the problem is, i don't know how to line up.

# 2 26-01-2012 , 10:04 AM
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Try in photoshop to create a new document the same size as your original then save the croped image in there, or you could save to a image plane in maya that way you can save in layers and turn them on and of as you need them..............dave




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# 3 26-01-2012 , 10:38 AM
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Just to crop them and save them? What about aligning?

# 4 26-01-2012 , 10:43 AM
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I use image planes in layer and use a locator to line up the images............dave




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# 5 26-01-2012 , 10:52 AM
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I use image planes in layer and use a locator to line up the images............dave

Locator? What do you mean? So you you just, crop all images in photoshop, and imported them in Maya? Cool, i can do that, but what about alignuser added image

# 6 26-01-2012 , 10:55 AM
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In maya go to create then down to locator then use that to line up the images.........dave

Edit:create a plane in maya assigne a shader then on colour import file

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Last edited by daverave; 26-01-2012 at 11:04 AM.
# 7 26-01-2012 , 11:31 AM
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I have no idea how to use the Locator.
user added image

Should and how should i set up the dimension of the plane for the car, or in general?

# 8 26-01-2012 , 11:58 AM
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You just use it as a aid so you line it up on part of the picture you can see on all shots...........dave




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# 9 26-01-2012 , 01:01 PM
Acid44
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