Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-03-2012 , 02:52 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945

Serrated Edge

I was curious what the best way to model a serrated edge on a blade. I've done it but it was very time consuming. I'm familiar with poly and sub d modeling, no experience with nurbs.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 2 04-03-2012 , 03:25 AM
Acid44
Guest
Posts: n/a
This is how I would do it, after duplicating and merging, just extrude the back down to close the hole and the tip can be done fairly easily aswell

Attached Thumbnails
# 3 04-03-2012 , 04:31 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
If it's not going to be seen up close, you could probably get away with a flat plane with mapped transparency.


Imagination is more important than knowledge.
# 4 04-03-2012 , 07:30 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Acid that looks perfect for what i needed. And simpler than i was doing it. Now that i see it that was looks obvious now...

NextDesign, I plan on having a fairly close view, i also prefer to have as much detail modeled as possible instead of textured. Mostly for the challenge of modeling.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads