Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-03-2012 , 05:43 PM
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RoadKill "Mesh needs cleanup" problem...

I am trying to use roadkill to get a UV map out of a mesh. The mesh i am trying to map is the big main body part. I am getting "Mesh requires cleanup" error when i select the edges and hit live unwrap. I checked up some threads and tried a couple of solutions but still having the problem...

- I tried checking verts that aren't merged... Merged them !
- Tried exporting the body mesh and imported in a new scene, when i do this i get "this obj file contains faces shared by multiple groups. Maya cannot create multiple objects for this file. A single mesh obj will be created instead." I opened back my project, ungrouped all meshes... Deleted their history freezed and reseted transformations and tried again but still get the same when i import in another new scene...
- I tried to use mesh>cleanup with different options checked... The only weird thing i get is 2 nonplaner surfaces which are marked on the picture...

I extracted the door pieces and the back part from the sphere and modelled them using extrude and several other tools... Is that what is causes the problem?

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# 2 12-03-2012 , 05:50 PM
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Problem Solved !

Crap ! I spent an hour trying to solve the problem... And the minute after i post a question i solved it !

# 3 12-03-2012 , 05:51 PM
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Try exporting it as an obj, and opening it in roadkill that way.


Imagination is more important than knowledge.
# 4 12-03-2012 , 05:58 PM
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I will never post again when i think "you are about to solve it, give it one more try, cmon you can do it !" .....

# 5 12-03-2012 , 06:13 PM
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Ha, sometimes if you formulate a question, an answer appears.


Imagination is more important than knowledge.
# 6 12-03-2012 , 06:16 PM
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True ... Double check rules !

# 7 12-03-2012 , 07:11 PM
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The best way to guarantee a problem will solve itself is to make it public. Like when you ask someone to see the error you are getting and it never appears again.

# 8 12-03-2012 , 07:59 PM
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why do people still use things like roadkill? the uv tools in maya are really good now.

# 9 12-03-2012 , 08:51 PM
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why do people still use things like roadkill? the uv tools in maya are really good now.

I agree, but I still use Roadkill every now and again. You just need to develop an intuition on what tool will do the best job, in the shortest amount of time. I would only use Roadkill if I had a complicated piece of geometry that I didn't know how to unwrap. Otherwise I'd use the stock tools instead.


Imagination is more important than knowledge.
# 10 12-03-2012 , 11:19 PM
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fair point if its a complicated model it could perhaps save time.
There was a guy at work the other day and he was unwrapping something in uvlayout and was asking what the commands were because he had forgotten, and then something wasn't cutting properly and it was all take much longer than if he just used maya. Its like waiting ages for a bus and getting to the point where you think you could have got there if you had just walked in the first place.

# 11 13-03-2012 , 01:14 AM
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Yeah... Murphy's law is a b*tch. user added image


Imagination is more important than knowledge.
# 12 13-03-2012 , 05:10 PM
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I use roadkill because i am not very familiar with maya uv tools... I don't have enough experience in texturing. In one of the posts i learned roadkill is practical so i sticked with it. I think i will read new maya help file and learn the functions of the uv tools. Is it really that practical in maya's latest version?

# 13 13-03-2012 , 05:13 PM
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It's always been practical user added image


Imagination is more important than knowledge.
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