Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-03-2012 , 09:58 AM
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Background conform?

user added image

before I go ahead and try to bend this hood emblem to fit the curve of the panel, is there any kind of Maya trick or tool that would do this for me. Some kind of object conform to background object? Just asking.

# 2 19-03-2012 , 12:47 PM
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Nope, and even modo's will not work if you object has depth to it. You can move a planar object onto a surface with the membrane node but if you have access to modo I find it easier to just import things to modo and use the background constraint and then bring it back into maya.

https://mitchzais.blogspot.com/2011/0...-membrane.html

Of course you can extract just the back faces and then extrude the thickness after conforming those faces to the background object.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 19-03-2012 at 12:52 PM.
# 3 19-03-2012 , 01:46 PM
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Thanks for saying. I have Modo but want to keep it all Maya. Ended up using lattice deformers and moving points around.

But that membrane solution might be a better way to go. Thanks again.

# 4 19-03-2012 , 01:57 PM
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You could have also played around with a bend deformer.


Imagination is more important than knowledge.
# 5 19-03-2012 , 02:18 PM
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ND I keep hoping you will take the membrane node and make us all a nice easy script to get a real background constraint tool! You'd be my hero!


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 6 19-03-2012 , 03:45 PM
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ND I keep hoping you will take the membrane node and make us all a nice easy script to get a real background constraint tool! You'd be my hero!

Sure, I'll take a look into it. I'm crazy busy with assignments and exams at the moment, so it'll take some time to get a proof of concept out there.


Imagination is more important than knowledge.
# 7 19-03-2012 , 05:50 PM
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I re-did it using Membrane and got a much better result.

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