This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hello all,
I am trying to render a series of bitmaps in Maya in order to import them to flash MX 2004. The result is excellent but I cannot achive (in the bitmaps background) the desired color... The Background that I use in my flash project (www.digitalabs.gr) is (R:167, G:160, B:148). I tried to render my scene without a background, and the images have the Default background color that is Black. Is there a way, in Maya, to change that default background render color to (R:167, G:160, B:148)? I remember in 3d max there was an environmental setting that could do that, but in Maya I havent found it so far. Or, is there another technique in order to achieve the desired result?
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