Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-03-2012 , 01:54 PM
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mr n maya s/w 2011

hi guys, when i done sculpting n zbrush, i export normal map as bitmap file. then i open my maya 2011 in bump and testing the rendering. in mr i c less detail on my model but in maya s/w i c all the detail that i sculpt... ? what happen ?? can some1 guide me...

# 2 26-03-2012 , 02:17 PM
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We need more information. What shader type are you using? Are you using final gather? Why did you switch it over to MR if software is giving you the right result?


Imagination is more important than knowledge.
# 3 26-03-2012 , 03:47 PM
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i am using blinn material. just bump inside. all setting default. because mr have more setting than maya s/w

# 4 26-03-2012 , 06:40 PM
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Imagination is more important than knowledge.
# 5 26-03-2012 , 09:03 PM
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Thanks for helping on this John.

Sometimes its a case of wood for the trees.....


Jay

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