Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hi guys, when i done sculpting n zbrush, i export normal map as bitmap file. then i open my maya 2011 in bump and testing the rendering. in mr i c less detail on my model but in maya s/w i c all the detail that i sculpt... ? what happen ?? can some1 guide me...
We need more information. What shader type are you using? Are you using final gather? Why did you switch it over to MR if software is giving you the right result?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off