Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 04-01-2003 , 02:43 AM
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Israel "Izzy" Long
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# 17 05-01-2003 , 09:44 AM
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FREE SCRIPT FOR YOU ALL!

I just quickly made this script for you all that automates this effect on ANY polygon objectuser added image

The history REMAINS intact, so you can adjust the global and local scale attributes of your "spikes".

WARNING:
Currently this script only works on one object at a time.
In order to run this effectivly on another object in your scene, you must delete the history on the first object!

Have fun!

Open the mel with your fav text editor for installation instructions, and a few tips as welluser added image

Post any errors, or whatever here.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 18 05-01-2003 , 09:47 AM
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Here is the script:


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 19 05-01-2003 , 09:50 AM
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Here is the source:



/* (C) 2002 Izzy of Ragecgi.com izzy@rageci.com https://www.ragecgi.com
TITLE: "ragepufferfish.mel"
What it does: Creates an abstract "Puffer Fish" style effect to the selected faces of any polygon object.
The HISTORY REMAINS with your object, so that you can adjust the "spiky" look to suit your scene better.
Simply access your objects channel box, and click on the "polyExtrudeFace1" history item to adjust the global and local scale attributes!
NOTE: Works best on spheres!

INSTALLATION:
1. Source the script from the script editor.
2. Type: ragepufferfish into the command line.
3. Select that text, and MiddleMouseDrag it to your favorite shelf.

HOW TO USE IT: Select the faces of any polygon object, and click the mel button you created.
TIP: 1. Try running a smooth command after you run the script for an interesting effect.
*/

global proc ragepufferfish()
{
//extrude selected faces
polyExtrudeFacet -ch 1 -kft 0 -pvx 0 -pvy 0 -pvz 0 -tx 0 -ty 0 -tz 0 -rx 0 -ry 0 -rz 0 -sx 1 -sy 1 -sz 1 -ran 0 -divisions 1 -off 0 -ltz 0 -ws 0 -ltx 0 -lty 0 -lrx 0 -lry 0 -lrz 0 -lsx 1 -lsy 1 -lsz 1 -ldx 1 -ldy 0 -ldz 0 -w 0 -gx 0 -gy -1 -gz 0 -att 0 -mx 0 -my 0 -mz 0;
// Result:polyExtrudeFace1 //
setAttr "polyExtrudeFace1.localScale" -type double3 0.0666667 0.0666667 0.0666667 ;
setAttr "polyExtrudeFace1.scale" -type double3 3.75 3.75 3.75 ;
setAttr "polyExtrudeFace1.localScale" -type double3 -0.963333 -0.963333 -0.963333 ;
setAttr "polyExtrudeFace1.localScale" -type double3 -2.617056 -2.617056 -2.617056 ;
}
//end of script.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 20 05-01-2003 , 10:45 AM
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Example image....

Here is an example of what you can do with this script with MINOR tweaks to the global and local scale attribute values:


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 21 05-01-2003 , 12:11 PM
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Fascinating... user added image


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# 22 05-01-2003 , 08:06 PM
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Thanks!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 23 06-01-2003 , 05:54 AM
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i felt left out...... I never had so much fun!

# 24 06-01-2003 , 06:08 AM
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Oooooo... pretty.....


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# 25 10-02-2003 , 06:23 AM
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Thanks for taking the time to provide this info, Rage.

Cool stuff!


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# 26 10-02-2003 , 04:05 PM
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No problemuser added image

That's what I'm here foruser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 27 10-02-2003 , 04:46 PM
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That green one is awesome!


"I should call you sugar maple tree cause i'd totally tap that" haha

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