This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I just quickly made this script for you all that automates this effect on ANY polygon object
The history REMAINS intact, so you can adjust the global and local scale attributes of your "spikes".
WARNING:
Currently this script only works on one object at a time.
In order to run this effectivly on another object in your scene, you must delete the history on the first object!
Have fun!
Open the mel with your fav text editor for installation instructions, and a few tips as well
Post any errors, or whatever here.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
/* (C) 2002 Izzy of Ragecgi.com izzy@rageci.comhttps://www.ragecgi.com
TITLE: "ragepufferfish.mel"
What it does: Creates an abstract "Puffer Fish" style effect to the selected faces of any polygon object.
The HISTORY REMAINS with your object, so that you can adjust the "spiky" look to suit your scene better.
Simply access your objects channel box, and click on the "polyExtrudeFace1" history item to adjust the global and local scale attributes!
NOTE: Works best on spheres!
INSTALLATION:
1. Source the script from the script editor.
2. Type: ragepufferfish into the command line.
3. Select that text, and MiddleMouseDrag it to your favorite shelf.
HOW TO USE IT: Select the faces of any polygon object, and click the mel button you created.
TIP: 1. Try running a smooth command after you run the script for an interesting effect.
*/
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