Ok so I have been loading images onto my texture shader to use on a poly plane for a background plate to be seen through the windows of my scene.
For some reason, regardless of the resolution of the photo(from 600 x 600 or so- over 1280-2480, etc), the image is blurred on the poly plane. No problem right? Go to the UTE and you'll be fine.
When I load the UTE up, there are multiple repeating patterns of a blurred pattern, you quite literally see the mosaics of it all.
I tried making a new texture shader, and even different sized files thinking that the res could be too low. I also tried resizing the UV in UTE. No luck.
Any ideas? Is the texture shader broken?
Oh, btw, when I render it, the image appears ok. but not so great if I was trying to place it specifically. Thank god it's just a background plate...right?
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