Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-05-2012 , 08:21 AM
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Modeling Humans (Best way to Learn?)

Greetings everyone!

So I got a question for you (more experienced) maya users. See, I have been thinking about learning how to model humans and I am wondering "what's the best way?" Videos, Books etc..? any advice you guys could give would be appreciated as I am completely in the dark on this! user added image

Thanks Much

~MayaGeek~

# 2 03-05-2012 , 11:47 AM
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Personally I gave up LOL. You would be best at least getting a tutorial on the basics....model it....accept critique and guidance. Then model it all over again...and again. When you get the basics right then I would buy some anatomy books and learn some of the definitions of muscles etc. This is a long process man....wont be a qick one. I would look around the forums here...like Mayaniacs work, mastone, daverave and of course Jay...if I missed any gurus I apologise in advance.

Chees bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 03-05-2012 , 11:57 AM
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# 4 04-05-2012 , 10:22 AM
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Personally I gave up LOL. You would be best at least getting a tutorial on the basics....model it....accept critique and guidance. Then model it all over again...and again. When you get the basics right then I would buy some anatomy books and learn some of the definitions of muscles etc. This is a long process man....wont be a qick one. I would look around the forums here...like Mayaniacs work, mastone, daverave and of course Jay...if I missed any gurus I apologise in advance.

Chees bullet

hehe bro don't I know it. This is probably going to be one of the most challenging projects I have taken on thus far... user added image




Get this
https://simplymaya.com/autodesk-maya-...=197&sub_cat=2

If you don't mind spending some money Jay really knows what he's talking about. Will save you a ton of time and a lot of learning to do it the wrong way.

I'm of course bias but....

Dave user added image

Dave I just may take you up on this. 19 hours daaannng! It must be good. user added image

# 5 04-05-2012 , 06:12 PM
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yea it's really a process of just doing it. hell the model i'm doing has about 8 pages worth of critiquing on it so far. get a decent reference and have at it.

# 6 04-05-2012 , 06:34 PM
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Imagination is more important than knowledge.
# 7 04-05-2012 , 10:30 PM
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Well thanks for recommending me guys LOL.

If I can just add my 10pence worth here. Theres no actual best way to do it as we all work a little differently from each other in terms of workflow, although in hindsight the end result is the same, but if I were to give you any advice for a beginner it would be, be patient, dont rush it, dont expect a miracle immediately, use plenty of references of anatomy (even if you create a cartoon character, it still has to look right proportionately), keep the mesh tidy, observe, take the crit from other people and above all enjoy it.

The one thing to watch though with any comments on this forum or any other 3d forum on the web, is that the minute you build a character everyone suddenly comes out of the woodwork and becomes an expert in the field of building them. You'll find that everyone will tell you that this is wrong or that is wrong, which is fine if it is backed up with something tangeable and constructive to improve it. We all have an idea in our heads of what the perfect looking character is, which is why so many characters look wrong. If the fundamentals of anatomy are followed instead of an idealism then we'd see alot more realistic or better looking characters floating around, so it pays to be observant as I said.

You'll gradually learn what to take as crit and what to take with a pinch of salt, when people talk out of the holyest of holes.

anyway lecture over, get modelling and lets see your stuff

best
Jay

# 8 06-05-2012 , 08:00 AM
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Well thanks for recommending me guys LOL.

If I can just add my 10pence worth here. Theres no actual best way to do it as we all work a little differently from each other in terms of workflow, although in hindsight the end result is the same, but if I were to give you any advice for a beginner it would be, be patient, dont rush it, dont expect a miracle immediately, use plenty of references of anatomy (even if you create a cartoon character, it still has to look right proportionately), keep the mesh tidy, observe, take the crit from other people and above all enjoy it.

The one thing to watch though with any comments on this forum or any other 3d forum on the web, is that the minute you build a character everyone suddenly comes out of the woodwork and becomes an expert in the field of building them. You'll find that everyone will tell you that this is wrong or that is wrong, which is fine if it is backed up with something tangeable and constructive to improve it. We all have an idea in our heads of what the perfect looking character is, which is why so many characters look wrong. If the fundamentals of anatomy are followed instead of an idealism then we'd see alot more realistic or better looking characters floating around, so it pays to be observant as I said.

You'll gradually learn what to take as crit and what to take with a pinch of salt, when people talk out of the holyest of holes.

anyway lecture over, get modelling and lets see your stuff

best
Jay

Best lecture I've herd and ok! I will be sure to post when I begin! user added image

~MayaGeek~

# 9 06-05-2012 , 03:07 PM
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Cool, look forward to see some stuff from you

Jay

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