Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-05-2012 , 11:17 AM
Skalman's Avatar
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Combining meshes, bubbles in mesh.

I'm still trying to learn how to model a face, i've got some nice ones, but I've had to do them without combining 2 meshes together.

Problem 1:

When i get two "polysurfaces" (after modelling an eye, and one loop around the whole face with the create polygon tool) and when i go in my outliner, select polysurface 1+2, mesh - combine, then grab the vertices and do a merge, the new edge i've created seem to be very sharp. The vertexes are combines but you can clearly see that the edges are way to sharp when i go and soften my mesh.


Problem 2:

Always after i've "finished" modeling my face, I always seem to get theese annoying bubbles around his face, most often between the mouth - eye area, but also at random spots, like in the back of the head or something. Is this because of not being very enough careful?
I try to fix this by using the Paint-Sculpt tool, but I'm not a big fan of that tool.

Any sulotion on this?

Thanks!


PICS:

user added image
user added image


Last edited by Skalman; 19-05-2012 at 12:03 PM.
# 2 19-05-2012 , 11:34 AM
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Could you show a picture and check you norms..................dave




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# 3 19-05-2012 , 12:13 PM
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I actually found out what the problem with combining the meshes is. If i turn around the eye that i have and if I try and merge the vertexes on the other side of the eye (just to experiment) and the vertexes merge's correctly.

How do i turn the normals of my eye? user added image

# 4 19-05-2012 , 12:20 PM
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Normals - Reverse normals

That wasn't hard, problem 1 solved by myself! user added image

# 5 19-05-2012 , 12:55 PM
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Were are the bubles...............dave




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# 6 19-05-2012 , 01:02 PM
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The sketchy mesh in pic. 1
It looks horrible. I want a clean mesh

# 7 19-05-2012 , 01:29 PM
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You need to pull a lot of your mesh out a bit to get more form, the move tool with soft select on is good for this then after that select a area of verts that look lumpy and use average verts tool or the smooth brush..............dave




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