Problem 1:
When i get two "polysurfaces" (after modelling an eye, and one loop around the whole face with the create polygon tool) and when i go in my outliner, select polysurface 1+2, mesh - combine, then grab the vertices and do a merge, the new edge i've created seem to be very sharp. The vertexes are combines but you can clearly see that the edges are way to sharp when i go and soften my mesh.
Problem 2:
Always after i've "finished" modeling my face, I always seem to get theese annoying bubbles around his face, most often between the mouth - eye area, but also at random spots, like in the back of the head or something. Is this because of not being very enough careful?
I try to fix this by using the Paint-Sculpt tool, but I'm not a big fan of that tool.
Any sulotion on this?
Thanks!
PICS:
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