Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-09-2013 , 10:10 AM
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Join Date: Mar 2013
Posts: 38

Combining skinned mesh parts?

So, I've got a model with several parts, it is skinned(joint weight painted). I want to combine some of these parts to the main mesh part. But I don't want to loose the skinning. What can I do?

The reason I'm doing this is because I don't need them to be separate meshes, but I had done it that way because they were textured separate. But now I think this would really hurt performance. So I will texture it all as one.

I am thinking export/import weights and then maybe weight hammer, but im not sure if that would work. What you think?

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