Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've never packaged up a scene before so I hope this works. I suspect image maps and things will not be there but none of that stuff should matter. I isolated the specific geometry that has the problem, I'm using Vray lights and materials but none of that has anything to do with the problem I don't think.